#pragma once

#include "BaseCharacter.h"

class Knight : public BaseCharacter
{
private:
	AnimationManager* AniMan;

public:
	enum KnightAnimation { KNIGHT_IDLE, KNIGHT_ABIL1 = 4, KNIGHT_DEATH = 8, KNIGHT_SELECT, KIGHT_ATTACK = 39 };
	Knight(bool IsPlayer);
	~Knight(void);

	void Update(float elapsedTime);
	void Render();

};

